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Do you consider playing MMORPGs (Massively Multiplayer Online Role Playing Games) as being socially interactive?

 

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If not, is it because the people playing these games can spend up to 70 hours per week sitting in front of their computers? Well what if I told you that some of these people “…aren’t addicted to playing video games. It wouldn’t do the same thing for them. They’re communication addicted. They’re addicted to being able to go out and find people twenty-four hours a day and have interesting conversations with them” (9).
In our society we often make the judgment that people who spend large amounts of their time playing online games are social recluses. I think that this is far from the truth. It has been postulated by an increasing number of people that many gamers are not addicted to the game, but rather they are addicted to being social. I believe that it is our technology society that has given these gamers a new medium in which to communicate by and I would like to examine not only some interactions that they have online, but also what may drive them to do so.

 

 

 

 

http://www.blizzard.com/store/screenshots/wow_ss/wow_4.jpg
http://media.assembly.org/gallery/album/people/slides/pro-gamers.jpg
Here is a listing of eight of some of the more popular MMOs. It is not comprehensive by any means, but nonetheless each site can give you an idea of what an MMORPG is if you are not familiar with them.